jueves, 24 de marzo de 2016

Can You Find What Is Different?

Ask a volunteer to go out of the classroom. While the student is out of the room, the other students change their sweaters, shoes, coats and so on. Bring the student who went out of the classroom back inside. He/she has to guess the differences (speaking in English, of course.)

miércoles, 23 de marzo de 2016

Headmaster Game

Have each student take out a piece of paper and their dictionary. Write on the board:


You are the new headmaster of this school. You have two years to make this the perfect school. You can have as much money as you want, but you must spend it all in 2 years.
  • What changes would you make immediately?
  • What changes must be gradual?
  • What would you do to make it a better school?
  • What changes would you make?
Be specific. For example, don't say hire better teachers. You must say how you would find better teachers or what kind of teachers you would hire. Also, remember you must think like a headmaster, not like a student! Making school easy and letting the students do no exams or homework will not make parents happy!
Give the students 15 minutes to work alone. Then put them in groups of 3-5 with a leader to organize their thoughts. Each group's leader will give its "report" to the other students during the following class period.
If your students have a small vocabulary you can help them out by listing on the blackboard areas of discussion: teachers, buildings, classrooms, activities, dorms, lunchrooms,curriculum, sports, playground, library, bathrooms,schedules,music, art,etc.

This is a great activity for all ages. We always run out of time!

martes, 22 de marzo de 2016

Vacation Cards

For this activity you will need a deck of cards, and an imaginative theme that could be crafted into some sort of story. For example, I choose "send the teacher on a vacation". On the board or overhead projector make a list like the following. (You could ask your student for imput.)
  • A-exciting
  • 2-depressing
  • 3-expensive
  • 4-heroic
  • 5-romantic
  • 6-fantastic
  • 7-sad
  • 8-almost fatal
  • 9-cheap
  • 10-dramatic
  • J-happy
  • Q-wierd
  • K-change one option
Prompt the students a little to get them started; perhaps offer a beginning to the story. They then must continue making an oral story by drawing one card and continuing the story along those lines. For example, if they get 4, then the teacher/protagonist must do something heroic or some kind of heroric event must occur. If the students draw a K (or whatever card you stipulate), then they can change one option. This seems to help keep the momentum in the game. Continue through all cards, with the stipulation that the story must be concluded by the end of the deck. Obviously there is a lot of room for variation here. Your word list and theme could be related to your unit of study. 

My students really enjoyed this game; it is most interesting if you personalize it and insert yourself or a student (assuming he/she wouldn't mind).

lunes, 21 de marzo de 2016

Act Out an Activity

This is a game-like activity to teach continous tense.

One student simply acts out some activity (e.g.cooking) and the other students guess what that student is doing. The student who guesses correctly acts out another acitvity...

domingo, 20 de marzo de 2016

Words Beginning with a Given Letter

The teacher chooses a letter from the alphabet. Then each student must say a word that begins with that letter. If a student repeats a word that has already been said, then he/she is out of the game. The game ends when only one student remains. That student is the winner. In high level classes students lose if they say a past form of the verb. Example:see-saw.

You can increase the difficulty by adding a timer. Only allow each student 5 seconds to think of a word.

sábado, 19 de marzo de 2016

Taboo

This game is a simplified version of the board game "Taboo".

Before class, create several index cards. On each card write one word in a large font with a circle around it, and underneath write 2-4 related words in a smaller font. The goal is for students to get their teammates to guess the circled word. They can say anything they like to try to make them guess, except for the words written on the card.

Divide the class into groups of two, and write each group on the board to keep track of points. Place a desk in the front of the room facing the class, so that someone sitting it has their back to the board and can't read it. Place another desk in front of it, so the teammates are facing eachother.

Pick a team to go first, and have them choose a card. Have the teammates decide who will guess and who will talk. The guesser sits with their back to the board. On the board, making sure the guesser can't see, write the circled word as well as the other taboo words. The talker then has to try to make their partner guess the circled word without saying it, or any of the other words. After they guess it have another group come up. When all the groups have gone, do it again and have the teammates switch roles.

My students really enjoy this game, so much so that they often give the guesser clues even when it is not their team! It's a great way for students to practice forming sentences, and it forces them to use words and structures they might otherwise not use.

viernes, 18 de marzo de 2016

Classroom Rules: Must and Mustn't

  • Prepare small pieces of paper each with either one thing students must do or one thing students must not do.
  • Tell the students that they are supposed to form sentences that explain classroom rules.
  • Divide the class into groups (of 4 if possible, so that everyone gets a chance to speak).
  • Give each group the pieces of paper.
The winning group, the group that finishes first, reads their sentences aloud. (Each student of the group reads one or two sentences depends on size of group. 

It's an easy game and the preparation does not take too much time. You can make as many rules as you wish.

jueves, 17 de marzo de 2016

Digital Camera Scavenger Hunt

This game may require students to leave the classroom depending on how you set it up.
Make a list of things students must take photos of. Then put your students into teams, each with their own camera and have them go out and take the photos. The team that comes back first with all the photos is the winner.
Some ideas for lists are:
  • Bus, taxi, car, bicycle, etc.
  • Restaurant, post office, mail box, traffic light, etc.
  • In the classroom: pencil, pen, eraser, blackboard, etc.
  • Around the school: principal's office, copy machine, cafeteria, etc.
For further review of vocabulary, have the students look at all the photos and identify other things that appear in each photo.

miércoles, 16 de marzo de 2016

Beep Game

Choose around 10 volunteers to come and stand in a line at the front of the classroom.

The first student in line must begin counting from 1, and each student in turn calls out the next number. However, every 4th number must be replaced by the word "beep" (or buzz etc.).

 Following a "beep" the next student in line must call out the next number, and not the number that has been replaced. For example, 1, 2, 3, beep, 5, 6, 7, beep, 9 etc.

If a student hesitates too much or makes a mistake he/she must sit down, so eventually only one student remains. Whenever a student sits down, begin from 1 again. See how far you can get!

martes, 15 de marzo de 2016

Crazy Story

This is an activity that will make your students speak in class and be creative.
  • Ask students to write a word on a piece of paper and tell them not to show anyone. This word should be a verb (or whatever you'd like to rewiew).
  • The teacher starts telling a story, then stops and chooses a student.
  • That student will continue the story and must use his/her word. This student then chooses the next student to continue the story.
  • The last student must end the story.
  • After the story is over, the students then try to guess what words each student has written on his/her paper. The student who guesses the most words wins the game.

lunes, 14 de marzo de 2016

Catching up on your ABC's

This game is short and simple.

Write the alphabet on the board. Throw a bean bag to someone and say a word begining with the letter A. This person must catch the bean bag, say a word begining with the letter B and then throw it to another person This third person says a word begining with the leter C and so on.

Obviously the game is meant to be played fast. If played with higher level students you may not want to write the alphabet on the board. There are many ways to change the game to make it adaptable to your level of students.

domingo, 13 de marzo de 2016

What's the Meaning?

You, the teacher, may need a dictionary do this activity.

  • Choose a word which is long, difficult, and unknown to the students, a good word to begin with is: warmonger.
  • Without using a dictionary, your students write down a definition. (They can work out the definition in groups of three).  Allow them a few minutes to think and write.
  • Collect the definitions and read them aloud.
  • When you have finished reading, they will have to vote which of those is the correct one. (It doesn't matter if none of them is the correct one) 
  • After they have voted and none of the groups guessed the meaning you read the correct one aloud.
The idea of this game is to let students be creative and practice writing skills.
Then you can have the students to discuss their writings.

sábado, 12 de marzo de 2016

Spelling Contest

First, if you have a large class you have to divide it in 2 teams, then the teacher says a word or a sentence depending on the level for the students to spell.

Students should spell these correctly with not even one mistake. The team that has more points is the winner

viernes, 11 de marzo de 2016

Pictionary (Game 1) - Charades (Game 2)

Write out series of categories like professions (doctor, bus driver, etc.), animals, foods, actions (fishing, haircut, etc.) then divide the class into groups of 2. 

One student draws and the other guesses. Next turn, the guesser draws and drawer guesses. This game works best with the arbitrary stop watch (30 seconds). This is designed for one lesson.

Then for another day take the same categories (or create new ones) and play the same game except students, this time, act it out (no speaking or noises). 

jueves, 10 de marzo de 2016

Sentence Race

A good game for large classes and for reviewing vocabulary lessons.
  1. Prepare a list of review vocabulary words.
  2. Write each word on two small pieces of paper. That means writing the word twice, once on each paper.
  3. Organize the pieces like bundles, 2 bundles, 2 sets of identical words.
  4. Divide the class into 2 teams. get them to make creative team names.
  5. Distribute each list of words to both teams. every student on each team should have a paper.  Both teams have the same words.
  6. When you call a word, 2 students should stand up, one from each team. The students must then run to the blackboard and race to write a sentence using their word.
The winner is the one with a correct and clearly written sentence.

This is always a hit with kids. For more advanced students, use tougher words.

miércoles, 9 de marzo de 2016

Paper Airplane Game

Draw a target (with points - like a dart board) on the white board or use a cardboard box in the middle of the room.

Then, students make paper airplanes and launch them after they answer your question in the form of a sentence. I don't except my beginners/low intermediate students to form complete sentence so I help them to form correct sentences. To my surprise they will repeat the sentence several times (while I'm helping them) just so they can throw their airplane.

For beginner and low intermediate classes, I recommend formulating questions that lead to 1 or 2 types of answers.

This allows for better memorization. For example, use CAN/WILL questions and write the beginning part of the answer on the board "I can/will...".  I recommend giving a prize to make the target points mean something, thus peaking their interest.

martes, 8 de marzo de 2016

Battle Ships - A Vocabulary Game

Preparation:
Divide the students in to groups of four or five. Then ask the student to make the name for their ships for example with the names of animals, cities, movie stars or let them find their own favourite names.
Ask them to choose the Captain and the Shooter. The captain's duty is to memorize his ship's name, so he can reply if somebody call his ship's name. The shooter's duty is to memorize the names of the ships of 'their enemies', so he can shoot them by calling their ship's name.

Activity:
Arrange all the captains in a circle, the ships' crews must line up behind their captains. The shooter is the last crew member in line.

The teacher must decide a lexical area of vocabulary, this vocabulary will be used to defend their ships from the attacks. Every students (except the shooters) must find their own words. The lexical area for example, "Four Legged Animals". Give the students 1-2 minutes to find as many possible words as they can and memorize them.

Start the game by calling a ship's name, for example the ship name is "THE CALIFORNIAN". The captain of THE CALIFORNIAN must reply with a word from the lexical area given, for example he says "TIGER" followed by his crews behind him one by one, "COW"; "SHEEP" until it  is the shooter turns and he calls out the name of another ship and the captain of the ship called must reply and his crews must do the same thing. No word can be repeated.

If the captain is late to reply (more than 2 seconds) or his crew can not say the words or a word repeated or the shooter shoots the wrong ship (his own ship or the ship that has already been sunk) the ship is sunk, and the crew members can join the crew of another ship.

The teacher can change the lexical area for the next round.

In the last round there will be two big groups battling to be the winner.

Secret Code

I sometimes give instructions to my students written in code that they have to interpret before completing tasks. I've used this at various levels:

Here's an example: to revise alphabet and simple present verbs/vocab.

  • ·        Tell students the code e.g. each code letter represents the letter that comes before it in the alphabet ‘a’ is ‘b’, ‘m’ is ‘n’, 'dbu' is cat etc. 
  • ·        Then they decode their message and do the task: 

o   xbml up uif cpbse - walk to the board 
o   kvnq ufo ujnft - jump ten times

To make it more difficult, I've...
  • ·        Used more complex codes,
  • ·        Let them work the code out for themselves,
  • ·        Have not defined where words end,
  • ·        Have given more complicated tasks or vocabulary
  • ·        Or given them half an instruction which they must decode and then find the classmate with the other half of their task information.


This activity can be used to review or practice vocabulary or structure or simply be a different way to introduce the topic for the day's class - each student gets one or two words to decode and then the class work to put all the words together.


lunes, 7 de marzo de 2016

Bang Bang - A Vocabulary Game

Divide the group into two teams. Explain that they are cowboys and they are involved in a duel.

One student from each team comes to the front. Get them to pretend to draw their pistols. Say "how do you say..." and a word in their mother tongue.

The first child to give the answer and then "bang bang", pretending to shoot his opponent is the winner. He remains standing and the other one sits down. I give 1 point for the right answer and 5 extra points if they manage to "kill" 4 opponents in a row.

Editor's Note: Instead of saying the word in the students' mother tongue, it would be possible to use a picture or to say a definition ("What do you call the large gray animal with a long nose?")


domingo, 6 de marzo de 2016

Chain Spelling

The teacher gives a word and asks a student to spell it, and then a second student should say a word beginning with the last letter of the word given. 

The game continues until someone makes a mistake, that is, to pronounce the word incorrectly, misspell it or come up with a word that has been said already, then he/she is out. The last one remaining in the game is the winner.

This game can be made difficult by limiting the words to a certain category, e.g.. food, tools, or nouns, verbs, etc.